A Brief Update — Enemy Territory and Current Bugs


Warriors: Apprenticeship development is going along smoothly!

 Since my last update, I've built ShadowClan and RiverClan territories and populated them with their mechanics, which differ slightly from ThunderClan territory. Pretty much everything you do on enemy territory makes the player lose renown (except for quests and fighting off enemy cats). So the draw of enemy territory will be the additional content and exploration. I've also added in enemy apprentices that the player can befriend after meeting them at the Gathering. Will your apprentice follow the warrior code, or will they be tempted to stray into enemy territory?

I've also been using this time to squash a few pesky bugs. There are still a few known bugs in the game that are pestering me, and hopefully they will be fixed before launch. Notably, the player can get stuck while walking in a certain direction; jumping fixes the problem. I believe it's an issue with tilemap colliders, since I've had this issue in other game projects as well. Also, I have an annoying UI bug that makes it appear as if the player has randomly lost health, even though they have not. It's just a visual issue, although a frustrating one. Another notable bug is that the player's name prefix can be left blank and won't change itself to the default name instead. This one is really bizarre, since both string.IsNullOrEmpty() and string.IsNullOrWhiteSpace() come up false, despite the input name literally being an empty string. But hopefully I can resolve them soon! If they don't get resolved, they aren't the worst bugs in the world, since the game is still playable, but I would like to fix them before launch.

Is there anything you're looking forward to in the game, or do you have any ideas on how to solve these bugs? Let me know in the comments below!

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